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Game Design - COMP260
This unit considers both the theory of game design and the actual construction of video games. Important principles in game design, such as game play, challenge, balance and the nature of players, will be examined. Students will be introduced to different aspects of game design and will develop their game design skills through the creation of their own game. Game design will also be explored by taking a critical approach to assessing the design decisions made in a game and by the communication of game design decisions through students presenting their designs in class.
| Credit Points: | 3 |
| When Offered: | S1 Day - Session 1, North Ryde, Day S1 Evening - Session 1, North Ryde, Evening |
| Staff Contact(s): | Associate Professor Michael Hitchens |
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| Assessed As: | Graded |
| Offered By: | Department of Computing Faculty of Science |
Timetable Information
For unit timetable information and session dates for external offerings please visit the Timetables@Macquarie Website.
