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Modelling and Animation - MECO319

This unit teaches students how to create and animate 3D assets for game design. Students will learn the applied theoretical and technological principles underpinning the practice of 3D modelling and how to export assets into frameworks for game development.

Credit Points: 3
When Offered:

S1 Day - Session 1, North Ryde, Day

Staff Contact(s): Dr Stephen Collins
Prerequisites:

39cp Prerequisite Information

Corequisites:

NCCW(s):
Unit Designation(s):
Unit Type:
Assessed As: Graded
Offered By:

Department of Media, Music, Communication and Cultural Studies

Faculty of Arts

Timetable Information

For unit timetable information and session dates for external offerings please visit the Timetables@Macquarie Website.